Showing posts with label ActionScript 2. Show all posts
Showing posts with label ActionScript 2. Show all posts

June 4, 2005

Koala Lander

Lunch time fun for all, Koala Lander is just that! For ten levels you must guide Jo-Jo around Australia, collecting prawns for a very important Barbie in Sydney.

Whilst these games are very fun, developing such a game requires a good degree of design skill, programming knowledge and even an understanding of physics principals, no less.

Play Koala Lander



January 2, 2005

Bingles Bat

Bounce Bingles Bounce!

Bingles (the bouncing) Bat was my own experimental project to produce a platform-gaming engine.

A game engine is the inner workings of a game, all the maths, gears and cogs that operate in the background. The idea is that the engine can have graphics, sounds, menus, etc, applied separately so the game can be customised to suit the required look and feel whilst the background code (the engine) remains the same.

This separation of code and design is promotes reuse of coded material and helps to speed up production times and minimise costs.

Note: This is a test demo only game is not complete.

Instructions: Tap the UP key to fly, hold the UP key to glide. Other keys to move.